![]() This makes the Russians very powerful coupled with the ability to instantly create infantry. The main addition lies in the Russian Home City Cards, where they can allow Musketeers to build Forts by sending the "Pjotr's Toy Soldiers" card in the Industrial Age. First, European civilizations are able to build at least one Fort and most are able to build two. In The Asian Dynasties expansion, the Fort has been tinkered with slightly. Higher AIs tend to place the Fort near the enemy's settlement(s) and if allied, the AI will notify the player of where they are building it. When in use by the AI, easy ones will usually place the Fort near their starting location. Forts are usually placed in strategic areas or near the first Town Center. However, as with artillery pieces, if a unit is placed correctly, the fort will fire on that unit but will be unable to deal any damage. ![]() ![]() ![]() A large amount of units can bring it down as the Fort can only fire on one enemy at a time, though it does splash damage. They can be destroyed with artillery or long range ships such as Monitors or Ironclads. Forts are formidable defenses but are not invincible. Since it is a special Home City shipment, another Fort Wagon cannot be built if the Fort is destroyed unless multiple shipments of wagons are available. They are most often used to gain map control, or to defend a coastline or colony. While having impressive hit points and a great range, Forts are expensive to repair and can only take on one target at a time (although there is Area of Effect damage when they fire).
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